Does Wii Fit live up to the hype? Guest blogger Julie W. puts it to the test.
I like working out. Up 'til now, my fitness regime included hiking, Pilates, and treadmill dates with a friend. So when my Wii Fit arrived, I was intrigued...and curious how it would fit into my life. Could standing in front of a television possibly compete with hiking in the mountains? Could it be as fun? Turns out: Yes, and yes.
But it took some finagling for me to find out for myself. You see, my 8-year-old is Wii-obsessed, so I had to find a time when she wasn't home to try this out. (Weekends were out, but school days were in.)
Finally, I had my opportunity. It was time to see if this game (er, fitness regime) lived up to the hype. First, Wii Fit checks your center of balance and BMI. (Warning: I discovered the BMI is not always accurate for kids--the Wii told one perfectly healthy British girl she was fat, and Nintendo was forced to apologize.) Then, Wii Fit guesses your age--but it isn't even close to my actually age. The assessment is meant to inspire one to improve, so I soldier on.
I start with yoga. I'm a bit wobbly at first on the poses. I have decent balance, but I think the game expects you to be very still. I then try hula hoops, some strength training, and skiing. It feels really weird at first to get a workout from a video game, but it doesn't take me long to get hooked.
I'm a multi-tasking mom (who isn't?), so I love any device that can multi-task as well. Now that I can get some use out of the Wii too, it makes me feel less guilty about spending 300 bucks on it in the first place. And it will be a great workout for days that are too rainy or too hot to exercise outside.
Finally, I'm thankful to have another fun thing in common with daughter, who only occasionally thinks I am cool. Wii Fit: bringing families together, one yoga pose at a time.